Tanking the Floor
When should a healer let someone die?
When DPS pulls aggro. NEXT QUESTION!
. . .
All right, the answer is a bit longer than that. But you got the gist of it already: besides obscuring their own screen with big flashy numbers, DPS also have the duty to keep their threat below the tank’s. They can rant and rave as much as they want about the DK in ilvl 187 blues losing threat in two seconds, it’s probably not going to make it get any better. Any DPS who cannot grasp this concept deserves to be left to die as soon as a mob looks at them funny.
There are a few other situations of note that we should talk about here as well.
As we all know, the Floor in World of Warcraft is a malignant entity that is plotting to kill us every second of its wretched existence. There are so many things the ground can do to kill player characters in this game, you’d think it develops a life-long grudge the moment we log in for the first time. Sometimes, the Floor will try to kill everybody. Be it by spouting fire, lava, ice, shadow, spikes, dark pancakes of doom or banana peels from underneath us, the Floor gives us a very clear choice sometimes: run or tank it. Most of us run as fast as we can, intent on keeping hitting the boss we’re currently fighting. But some, those brave souls, decide to try and tank the Floor.
Tanking the Floor
Tanking the Floor is a very delicate maneuver. It involves much coordination between the DPS, who has to stand in whatever hazard the Floor has placed under their feet, and the Healer, who must not under any circumstance heal the aforementioned DPS. If the maneuver is executed properly, the DPS will be able to ghost-run back into the instance while his lifeless body dutifully tanks the Floor. Some say Floor Tanking is counterproductive. I disagree: sometimes stupid DPS need to lay down for a little. Preferably for the rest of the fight. Or until a Druid takes pity of them tosses a Battle-Rez their way.
Sometimes the Floor makes deals with the mobs we fight every day. That’s how some creatures in Warcraft have abilities that do not require them to look away from the tasty hunk of steel/fur-covered beef that’s waving frantically in front of them. Those unholy alliances between Floor and Foe will often require people to move out of the way when the mobs use their area-of-effect abilities. Sometimes it’s a frontal cleave, or a tail slam, or a breath weapon, or a Blizzard, or a Flamestrike… the visual effects don’t matter. If it happens, we haul ass. Some, however, stomp their feet and say “How dare you tell me to waste the soles of my boots repositioning myself?!”. What must a healer do in this situation?
Initiate a Floor Tanking Maneuver, of course!
It’s not the Healer’s job to keep stupid people alive.
If a Mage gets hit by avoidable damage and the Druid props them up, that means the Healer went above and beyond the call of duty! And yes, the same thing applies to Tanks: if the Tank is being an idiot, the Healer has all the right in the world to pull off a Floor Tanking Maneuver on him.
And whenever get trigger-happy and pull aggro on my Hunter (strangely, it tends to only happen on equinoxes) and need a few Heals to live through it, I thank the Healer. It’s not their job to compensate for my shortcomings, but they’ll always have my gratitude when they save my handsome dwarven butt.